Captain Nemo
An underwater lighting type thing...
OPTIONS
- Complexity
This controls the convoluted nature of the curves. Low values (1-3) result in fairly thick,
flowing curves. At higher values the curves start to break up and get extremely messy.
- Animation
The speed of the animation. A value of zero will (obviously) result in no animation, with
increasing values resulting in a faster changing of the effect.
- Thickness
How 'thick' the actual bright lines are (white lines in the above picture).
- Glow Thickness
The thickness of the falloff surrounding the bright lines (blue in the obove picture).
- Glow Sharpness
The falloff between the bright lines and the the glow. A zero value has no noticeable step
between the two (a smooth transition). As values increase, there is a more definate transition.
- Colours
The colours for this effect are taken from the standard materials editor. The colour for the
bright lines is taken from the 'Specular' colour, and the colour for the glow is taken from
the 'Diffuse'.
NOTE: The animation on this shader still isn't up to spec yet.. I've chosen a very simple
animation effect, and in a lot of cases it will appear that the effect is 'sliding' across
the surface. This is to be expected. A technique for better results is to rotate the centre
of the object off to some bizaree angle. Trust me...it actually works! Expect a better
animation approach in the future (along with 'Static_Cling').
Jason Bright
Developer Support - Softimage Montreal
Revision History:
January 15, 1995 - Initial Version